Fellowship maneuvers are a powerful tool in a fellowship to use. These are combined attacks from each fellowshipmember executed at the same time. These attacks can cause a massive DoT damage, revitalize your entire fellowship in morale, power or both or all of the before mentioned.
A fellowship maneuver can be triggered at anytime during a fight. Only burglars and captains can trigger a fellowship maneuver at will. When a fellowship maneuver is triggered, the following "wheel" is displayed:
If you do not have the target selected on which the fellowship maneuver is performed, there is a bullseye displayed in your screen. Simply click the bullseye to switch to the target of the fellowship maneuver.
The colors represent the action that is taken in the maneuver:
- Red; Ent's Strength; Ent's Strength is a simple, powerful melee attack. As it increases in power, it does more damage. At the 6th tier of power it becomes an AOE attack with a radius of 10 meters.
- Green; Eagle's Cry; Eagle's Cry starts off as a simple self-morale heal. At the 2nd tier of power it becomes an AOE morale heal over time effect. At the 5th tier of power it also cures fear effects, and at the 6th tier it cures fear and wound effects.
- Yellow; Spider's Guile; Spider's Guile is a combination of a melee attack and a powerful damage over time effect. At the 5th and 6th power tiers the skill also applies a 15-second countdown effect that will damage the target's power and slow the target's attack and movement speed when the countdown is complete.
- Blue; Stallion's Spirit; Stallion's Spirit starts off as a simple, self-power heal. At the 2nd tier of power it becomes an AOE power heal. At the 5th tier of power it will also summon the shade of a fallen warrior to aid you in battle for a short time, and at the 6th tier of power it will summon an even more powerful shade to aid you.
Normally, in each fellowship maneuver, each member will be assigned a color. If you press that color at the right time, the fellowship maneuver will be executed with the desired result. As there are many different fellowship maneuvers, there are also many different difficulties in them. The ones most easy to execute are flushes. These are just the same colors in two, three or four person maneuvers. More difficult are the pairs and full house combos. These are available in four and five combo maneuvers.
The most difficult combo's are also the most powerful ones; the straights. These maneuvers start at a certain color on the wheel and then go clockwise until you have at max six members participating. For instance; Wings of the Windlord starts with blue. If we go clockwise on the wheel, we see that this maneuver is performed as blue, red, green, yellow, blue, red. Pairs and straights can also be executed counter clockwise. If we take the Wings of the Windlord maneuver again, we see it can also be executed as red, blue, yellow, green, red, blue.
Performing these fellowship maneuvers can be quite the chore, but it can also safe the life of your fellowship and be quite rewarding. Below is a list that gives an overview of every fellowship maneuver in the game to date:
|Combo Name||Type||First Attack||Second Attack||Third Attack||Fourth Attack||Fifth Attack||Sixth Attack|
|Clash of Arms||Flush||Red||Red|
|Three Pronged Assault||Flush||Blue||Blue||Blue|
|Mustering of the Troops||Flush||Green||Green||Green|
|Wrath of the Righteous||Straight||Red||Green||Yellow|
|Strength of the Pure||Straight||Blue||Red||Green|
|Will of the Strong||Straight||Green||Yellow||Blue|
|Hail of Blows||Flush||Red||Red||Red||Red|
|Chaos in the Ranks||Flush||Yellow||Yellow||Yellow||Yellow|
|Power in Numbers||Flush||Blue||Blue||Blue||Blue|
|Call to Arms||Flush||Green||Green||Green||Green|
|Wrath of the Oathbreakers||Straight||Blue||Red||Green||Yellow||Blue|
|Leaves of Lothlorien||Straight||Yellow||Blue||Red||Green||Yellow|
|Ent's Rage||Full House||Red||Red||Red||Yellow||Yellow|
|Whispering Leaves||Full House||Yellow||Yellow||Yellow||Red||Red|
|Noble Blood||Full House||Blue||Blue||Blue||Green||Green|
|Pure of Heart||Full House||Green||Green||Green||Blue||Blue|
|Thunder of the Oakenshield||Straight||Red||Green||Yellow||Blue||Red||Green|
|Wings of the Windlord||Straight||Blue||Red||Green||Yellow||Blue||Red|
|Dawn on the Deep||Straight||Yellow||Blue||Red||Green||Yellow||Blue|
|Whispers Under the Mountain||Straight||Green||Yellow||Blue||Red||Green||Yellow|
|Break the Door||Unique||Red||Red||Red||Red||Red||Yellow|
|Hew the Stone||Unique||Red||Red||Red||Red||Red||Blue|
|Roll of Drum||Unique||Red||Red||Red||Red||Red||Green|
|Tramp of Doom||Unique||Red||Red||Red||Yellow||Yellow||Yellow|
|March of the Ents||Unique||Green||Red||Red||Red||Red||Blue|
|Chill of Bone||Unique||Green||Yellow||Yellow||Yellow||Yellow||Blue|
|Breath of Freedom||Unique||Blue||Red||Yellow||Yellow||Red||Blue|
|Hope of Men||Unique||Green||Yellow||Red||Red||Yellow||Green|
(Note: The wheel, the combo list and the color explanation are taken from the lorebook website (lorebook.lotro.com))
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