This page will explain what raids are and what is needed for a raid. It also explains the difference between fellowship-instances and raid instances. This guide also explains the two different types of raids.
What is a raid?
The term raid refers to an instance that requires more players then the standard group to take on and complete. It also involves more tactics and an understanding of what to expect and how to act. The term raid is actually two-fold; it refers to the instance and to the group of players running it, the raiding party. Most raids are planned ahead to make sure as many people as possible can join the raid.
The raiding party
A raiding party is not simply two fellowships put together. Although most raids in Lord of the Rings: Online require twelve people to run, there are also raids that can be run with 24 people.
A raiding party in Lord of the Rings: Online usually has two tanks, two healers and the rest is made up of support and DPS classes. This part of the raid is usually gathered by making appointments before planning it, or by advertising the raid and inviting people as they reply. In both cases the two tanks and healers are considered a must have in most raids. Depending on the raid instance, it can be decided to bring more support or more DPS classes. This is up to the raidleader. The raidleader, like the fellowship leader, is usually the person that forms the raiding party. This person also has a good understanding of the raid and knows what to expect.
The raid instance
This is where the raiding party will perform its task. In this instance the mobs are found and need to be fought or, in some cases, avoided. Fighting these mobs requires tactics that, in most cases, need to be explained and tasks will be handed out. Tasks will nearly always fit the class in question and mostly the general idea of the class. A hunter will not be asked to heal, but to deal damage. If the hunter in question is setup to crowd control a mob, it can be requested, although it is primarily not expected.
The raid instance will nearly always consist of normal mobs and boss-mobs. The normal mobs are most commonly referred to as trash mobs. They are different from landscape and fellowship instance mobs. They are nearly always more tough or with far more and can have special abilities that effect more people. The boss-mob types in a raid instance are usually filled with morale (also known as hitpoints or health) and have special abilities. They are commonly a nemesis or even arch-nemesis, and in some cases place an amount of gloom on the players.
Types of raid instances
There are generally two types of raid instances; lair raids and multi-boss raids.
In a lair raid, one will find only a boss-mob type. It rquires the raid party to go through different phases to defeat the creature. The currently known lair raids are The Vile Maw (The Watcher/Squid), Filikul (the turtle Nornuan) and Draigoch. Of these three, only Filikul doesn't have phases. Lair raids are basically DPS races and require few different tactics. Each run is done in the same way without much variation.
In a multi-boss raid, the raiding party goes through a lengthy instance, filled with trash mobs and multiple boss-mobs. This type of raid requires more tactics as each area with a boss is different. Each trash mob group usually has something different and thus requires handling. Each area requires a different approach to clear; the first area the mobs are cleared right and then left, the second area is cleared left then right, the third is long hallway, etc, etc. The boss-mobs encountered all have different abilities and might or might not have adds. It requires the raiding party to be flexible and to follow more then one tactic. There is more variation throughout the entire raid instance. The first multi-boss raid in the Lord of the Rings: Online was Helegrod (Thorog reborn). Others are the Rift of Nurz Gashu, Dar Narbugud and Ost Dunhoth.
What is needed for a raid?
The first thing needed is a raidleader. Like stated before, this is the person that knows the raid best and knows what to expect. This is usually the person that gathers the raiding party, but not necessarily is. This person is also not too shy, knows how to explain and hand out tasks and sometimes even give orders. Leading in a raid is mostly done with voice-leading. It is faster and can be done while the fight is in progress . Most kinships have either a seperate voice-program for it as this gives better sound. The in-game voice option can also be used. It is highly recommended that each raid-member turns on in-game audio for at least listening purposes.
A second thing is that people come prepared. This means that the correct potions have been purchased. Most raids do some kind of elemental damage (poison, disease, wound or fear) and cannot be removed by the respective players at times. A hunter cannot always remove poison, a lore-master is not always able to remove wounds and a minstrel is usually far to busy healing to remove fear. Potions that remove elemental damage are important. The hardcore raiders always have four slots in their bags and on their skillbars reserved for those four potions. And they always carry them around. Celebrant and athelas potions can be life-savers. A minstrel running out of power is not going to heal much and without morale there is not much fighting done.
Some boss-mobs are tough and give gloom. Lore-masters can debuff mobs, but some boss-mobs types are immune to crowd control abilities. Warding and battle lore scrolls enhance offensive and defensive abilities of the players. These scrolls work on six of the twelve raid members. This means that two people in the raid, one in each "group", will need to recite the scrolls. Best way is to appoint who recites when, as these scroll have a cooldown. In case of a wipe, it's not very handy to have six people on cooldown regarding scrolls. Same goes for the edhelharn hope-tokens. One hope-token gives hope to six raid members. Have two people in the raid, again one in each "group", use one, so others can use one in case of a wipe.
A third is for each member to prepare him/herself. How? Read guides. There are guides plenty on the internet for the raids of Lord of the Rings: Online. Our own wiki holds a few. It's highly recommended that each member reads them and understands them. The tactics will be explained, but better to be prepared.
Mention when it's the first time. People are more likely to understand you getting confused when you state it's your first time. If one keeps quite, it is assumed that everyone knows what will happen and when it goes to shambles a few times, it can end badly and be a very negative experience for yourself.
When in the fight, watch your debuff bar. Debuffs like poison, disease and fear show up directly under your vitals. If one appears, use the appropriate potion as soon as possible. It can save the raid and puts less stress on other raid members; healers have less people to heal, hunters have less people to remove poison from.